Jun 17, 2015 Now, The Endless Sea is a naval-based campaign, and as such there needs to be ship-to-ship combat at some point. In this post, I’ll be writing down an untested Naval Combat system for use with 5e. Three things to note before I begin. 1) This is not a historically accurate system. In both 3.5 and 5e, the speed of a longship is 3 mph. In the real world, a longship's average speed is 11.5 mph, reaching as much as 17 mph in ideal conditions. If the ship is only under sail, it can still travel a healthy 6 mph without much trouble. The galley has a speed of 4 mph in D&D.
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Firearms[edit]
The development of gunpowder as a weapon has not been “explosive” as it could have been. Black powder and firearms are both expensive to produce and black powder is dangerous to store. Muskets and other firearms are produced by specialists and artisans on a specific commission basis. Rifling is complex and time consuming addition to their construction, without it accuracy suffers but many weapons are simple smoothbore muskets.
Firearms are a significant investment that can be difficult to repair and are ultimately less accurate than a longbow. However, firearms more than make up for their shortcomings by being brutally effective. Firearms require little specialized training, and a well coordinated firing line remains the most viscerally terrifying sight on a battlefield.
Firing firearms takes an action to reload the barrel before the weapon can be fired. When fired, any enemy within 60 ft. that was previously unaware of your presence may be made aware.
Firearms Properties[edit]
Glassworks[edit]
Glass vessels like vials and bottles, or lenses like a magnifying glass or a spyglass are much more easily sourced and produced than they were in previous eras. Scientists and alchemists have even come to a basic understanding of optics, as well as principles of reflection and refraction.
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https://justever.weebly.com/brother-mfc-9340cdw-mac-control-center-download.html. A good mount can help you move more quickly through the wilderness, but it can also carry the gear that would otherwise slow you down in addition to yourself. The Mount table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
The mounts listed here are unusual, but still more common on Orizon than they would be on other worlds across the multiverse. The most popular types of animals domesticated as mounts on Orizon are flying mounts, to better navigate the distances between skylands. But others have been adapted to navigate the rest of the world, or to simply make life easier for those that domesticated them. Mac os x 10.10 dmg torrent.
Vehicles[edit]
Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
Airships. Google crome for mac. Airships have become the dominant means of travel in Orizon, and with the spread of the enchantment that creates floatwood, they are much more common than they might be on other planes.
Visibility[edit]
A relatively calm sea offers great visibility. From a crow’s nest or from the back of a flying mount, a lookout can spot another ship or a coastline up to 10 miles away, assuming clear skies. Overcast skies reduce that distance by half. Rain and fog reduce visibility just as they do on land.
Owning A Ship[edit]
At some point in your campaign, the adventurers might gain custody of a ship. They might purchase or capture one or receive one to carry out a mission.
Airships[edit]
Airships on Orizon come in myriad different designs to accommodate different solutions for propulsion and counter-ballast. Some use huge balloons strapped to the hull, others have lighter-than-air bags lining the inside of a double hull, others use the blubber of sky whales or magical engines. Mac 3d cad software free. Sails are the most common method of propulsion but some ships are forced forwards magically.
Orizon airships are constructed from floatwood, a naturally occurring magical lumber that comes from trees that grow on the skylands and soak up the ambient magic from the enchanted soil.
Some artificers have figured out means of creating floating metal, but the process for making these metals is expensive, time consuming, dangerous and inefficient, so it is not common, and their secrets are closely guarded.
Flying Mounts[edit]
The cost of buying a trained mount is approximately the value listed below. These mounts can also be bought as an egg for about half the price, but they must be raised and trained, and it takes a great deal of time before they are large enough to be ridden.
These tools are “futuristic” in the sense that they are centuries above the level of technology currently available to the people of Orizon. However, they are the tools of the ancient world and are millennia old. These are powerful items of the advanced technologies of the ancients. Since magical items require individual attention in their creation there was still a huge market for items that could be produced on an assembly line, advanced tech and weaponry that could be available to the masses or to common soldiers.
Futuristic gear is often only found within the ruins of the old world and many discover that their new, powerful, weapons become useless hunks of metal and plastic when the ammunition runs out, or when something breaks and they are unable to repair it.
Often even using any “futuristic” tools of the old world requires extensive study and a careless user could burn the item out or irrevocably damage it. Some are simply too old to be used well, others have been preserved or were well constructed enough to survive the centuries intact.
Breath Mask and Respirator: A simplistic system that goes over the mouth, the respirator takes in and filters air making sure that the air in the breath mask is safe to breathe.
Bodyglove: Designed to be worn underneath armor, this works to regulate temperatures and provide some protection from the elements and radiation, as well as protection against chafing. Though the glove only protects against very minor amounts of environmental effects and cannot protect against extremes.
Charging Station: A system with slots for energy cells and power packs for tools and weapons. Plugging a depleted cell or pack into a charging station will completely recharge it after 6 hours. The systems that were originally used to charge these stations is no longer in place, but dealing a total of 150 lightning damage will be enough to completely recharge the station.
Commlink: A small device with a microphone and a speaker on the outside, these devices communicate between any other commlink tuned to the same frequency. While these are largely foolproof, these devices can be interfered with by terrain or weather. Commlinks can be equipped in helmets as an armor modification.
Data Pad: A book-sized device that is a combination of communications device, notebook, calculator, database, and numerous other devices. Most of these hand-held computers have touch screens, others use a holographic interface.
Electric Lamp: a hand-held device that emits light in either a 60 ft. cone or in a 20ft. circle. A smaller, cone only, version can be equipped as a flashlight as an armor modification.
Electrobinoculars: Highly advanced binoculars that allow the viewer to make out precise details on objects up to a mile away. The device has an internal display that provides the user with information about the object’s range, relative and true azimuths, and elevation. With the built-in zoom capability, objects can be made to appear closer for detailed inspection, or the depth of a field could be widened for examination of the surrounding area. Additionally, electrobinoculars have radiation sensors and both thermal and night-vision modes.
Grappling Launcher: a gun-like device that fires out a grappling hook and tension wire a distance of up to 90ft. A grappling launcher can be equipped as a weapon or armor modification
Holo-messenger: A communication device that connects two units and allows for communication, both units scan the speaker and display a holographic projection of them through the unit on the other end.
Jet Pack: worn on the back, a jet pack propels you forwards and can be steered to send you in any direction you choose. Using a jet pack gives you a flying speed of 60 ft. for up to one minute.
Multi-Optic Sight: The multi-optic sight enables different potential views from the wielder including thermal, low light, and detect magic. The multi-Optic Sight can be equipped as a weapon modification.
Scanner: A hand-held device designed to sense and record a variety of data. A standard scanner can detect life-signs, heat signatures, radiation, and audio within a kilometer, and the chemical makeup of nearby objects they scan. A scanner can be equipped to a helmet as an armor modification.
Surveillance tagger: A two-part device, a transmitter and a receiver, the transmitter sends a signal to the receiver, which either displays the transmitter’s location on a screen or makes noises that become more frequent as they get closer to the transmitter. Commander one pro pack v.1.7.4.dmg 2017.
Thermal Cloak: A long cloak with numerous electrical cables within the thick fabric, These cables heat or cool the cloak to provide protection from extreme heat or cold.
Space Suit/Environment Suit: thick sealed full-body suits that are designed to protect the wearer from the temperatures, radiation, and vacuum of space. These have a limited amount of time they can be worn before needing to be refilled with air, somewhere between one or three hours. Wearing these suits provides the wearer with absolute protection from extreme conditions for its duration.
Shield Generator: The small pack projects a shield around its wearer. This shield grants its wearer a damage threshold of 15. Once the shield drops the pack requires a fresh energy cell. A shield generator can be equipped to armor as a modification.
The armor worn by the ancients used materials and techniques in its construction centuries ahead of anything the modern people of Orizon have available to them, they can be lighter than leather and more durable than plate. The harder, more advanced armor can be modified to accommodate tools and gear built directly into the equipment, and can be modified with other gear built for similar armor. Even some weapons can be modified into the armor, like blades or shock gloves.
While worn and sealed, laminate armor, heavy battle armor, and power armor have the Environment Suit' modification: The wearer has advantage on all constitution saving throws to resist the effects of extreme conditions like cold, heat, or radiation.
Power armor has the Self-Supporting modification: This armor’s weight does not count towards your encumbrance while it is worn and active.
Armor Mods[edit]
Equipped to enhance armor, modifications are technological and sometimes magical additions to armor that enhance the capabilities of the people wearing them. Some of the earlier listed tools can also be equipped as modifications. Some small weapons can be equipped to a suit of armor.
Leg ShocksHeavy Battle Armor, Power Armor
O2 TankLaminate Armor, Heavy Battle Armor, Power Armor
Powered Exoskeleton.Heavy Battle Armor, Power Armor
Weapon Properties[edit]
Burst fire. The weapon can fire a number of a shots in a single attack action. Shots fired this way have -1 on attack rolls.
Reload (melee). Melee weapons with the reload property will deplete their charge after a certain number of hours of active use.
Weapon Mods[edit]
Actuating ModuleFuturistic Weapons
Grenade LauncherFirearms with the Two-Handed Property
Recoil DampenerRanged Futuristic WeaponsEquipping your weapon with this modification gives it a +1 to attack rolls.
Stun BlastBlasters
Telescopic SightFirearms (except shotguns)
The secrets for the creation of magical items were lost with the destruction of Orizon's ancient utopia. Some of those secrets have been revived in the intervening centuries, but few wizards can create a magical good more potent than an uncommon magical item.
Weapons[edit]Armor[edit]Items[edit]What Kind Of Ship Is Longship In Dmg 5e 2
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